I'm a software engineer with a strong background in mathematics and computer science.
At Ayar Labs, I build photonics infrastructure
to enable faster, more advanced tapeouts.
Previously, at PsiQuantum, I built software
that supported and automated the manufacturing of
ultra-low-loss silicon photonic
chips for photonic quantum computing.
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Photonics Infrastructure @ Ayar Labs:
Building infrastructure for photonic design automation
to accelerate and scale tapeout workflows for
TeraPHY chips.
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Photonic Packaging @ PsiQuantum:
Wrote the search algorithm for automated fiber-array and heterogeneous die-to-die alignment.
Took it from lab bring-up to high-volume production, achieving
world's best edge-coupling performance.
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OceanEye @ University of Victoria:
A Qt/C++ desktop app for image and video annotation in human-in-the-loop
computer vision workflows; published at an IEEE conference.
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Open Source Contributions:
Author of GDS Lens,
a VS Code extension that renders GDSII and OASIS chip layouts in a WebGL2 canvas.
Contributor to ShaderToy-Chrome-Plugin
(shader development tooling) and LabExT
(automated control of photonic lab experiments).